ABOUT ME

 
 

Shane Canning

Role: Senior Level Designer at UNSEEN

Location: Tokyo. Japan

senior Level Designer

My passion for playing games as a kid motivated me to go to school to learn how to make them! I have been a Level Designer at AAA studios since 2008. I started my career at Disney Interactive. After Disney I was lucky to find myself at Insomniac Games. Next, my path lead to Square Enix in Japan! Recently I joined UNSEEN, a studio started by Ikumi Nakamura. Most of the projects I have ever worked on have been from start to finish. The best part about my job is the talent I am surrounded by. Teamwork is the most important element of making games.

I still get so excited when things like E3 are about to kick off. I love seeing what the industry is developing and crave that inspiration to help push my creativity further!

Favorite GameS: Metal Gear SoliD, CD Tomb RaIder, Gears of War, Tekken

Inspirations: Walt Disney, Mamoru Hosoda

Favorite Artists: Yoji shinkawa, Kim jung gi, ikumi nakamura, Bryan Wynia